Watermark
Overview
Watermark is a class in Aspose.3D FOSS for Python.
Utility to encode/decode blind watermark to/from a mesh.
This class declares 5 methods for Watermark objects in Python programs.
Available methods include: decode_watermark, encode_watermark.
All public members are accessible to any Python application after installing the Aspose.3D FOSS for Python package.
Methods
| Signature | Description |
|---|---|
encode_watermark(input: 'Mesh', text: str) → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Embeds a text string into a Mesh, optionally using a password and a permanent flag |
encode_watermark(input: 'Mesh', text: str, password: str) → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Calls encode_watermark(input, text, password) on this Watermark instance. |
encode_watermark(input: 'Mesh', text: str, password: str, permanent: bool) → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Calls encode_watermark(input, text, password, permanent) on this Watermark instance. |
decode_watermark(input: 'Mesh') → str | Not implemented in the FOSS edition — throws at runtime. Extracts the hidden string from a Mesh, optionally requiring a password if one was used during encoding |
decode_watermark(input: 'Mesh', password: str) → str | Not implemented in the FOSS edition — throws at runtime. Calls decode_watermark(input, password) on this Watermark instance. |