Watermark
Overview
Watermark is a class in Aspose.3D FOSS for TypeScript.
Watermark.encodeWatermark embeds text into the mesh using a password and permanence flag, returning a new Mesh.
This class declares 2 methods for Watermark objects in TypeScript programs.
Available methods include: decodeWatermark, encodeWatermark.
Public members are accessible to any TypeScript application after installing the Aspose.3D FOSS for TypeScript package.
Methods
| Signature | Description |
|---|---|
encodeWatermark(_input: Mesh, _text: string, _password: string, _permanent: boolean) → Mesh | Not implemented in the FOSS edition — throws at runtime. Embeds text into the mesh using a password and permanence flag, returning a new Mesh |
decodeWatermark(_input: Mesh, _password: string) → string | Not implemented in the FOSS edition — throws at runtime. Extracts hidden text from the mesh using the given password |