Watermark

Overview

Watermark is a class in Aspose.3D FOSS for TypeScript.

Watermark.encodeWatermark embeds text into the mesh using a password and permanence flag, returning a new Mesh.

This class declares 2 methods for Watermark objects in TypeScript programs. Available methods include: decodeWatermark, encodeWatermark. Public members are accessible to any TypeScript application after installing the Aspose.3D FOSS for TypeScript package.

Methods

SignatureDescription
encodeWatermark(_input: Mesh, _text: string, _password: string, _permanent: boolean)MeshNot implemented in the FOSS edition — throws at runtime. Embeds text into the mesh using a password and permanence flag, returning a new Mesh
decodeWatermark(_input: Mesh, _password: string)stringNot implemented in the FOSS edition — throws at runtime. Extracts hidden text from the mesh using the given password

See Also

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